lol another revision I think at this point, you need to add foreground if you want to cure that OCD, textures are great but you should work on the structure first. Meaning, sandwiching the character between background and foreground. It might feel discouraging to paint the foreground as it usually ends up you overpainting the hard-worked subject matter and background, but FG will blend everything together. The FG here, more snow is necessary because you positioned her in an open area where you can't use surrounding objects/structure as part of the FG, so need to compensate with more snow and light beams. Here is my favorite snow brush if you like: [link]
well, at this point I'm already sick and tired of working on it
actually I tried adding the snow, I even downloaded those brushes you linked, but it just looks... off for starters she is inside a parking lot, no way snow could get in there, and dust is so small it's not even noticeable maybe it's that or I'm just sick of this one xD
IMO I think you may have overdone the light source in terms of directions and quantity; in V1 there is a present primary light source but this V2 is more uni-directional where the light is coming from all direction which in turns dissipate that enigmatic feel where it was once felt in V1. I believe Yuriko's persona is epitomize by lurking shadows, like your other rendition of her where source of darkness makes her sexy, here is just too bright for her and to me she looks uncomfortable in this exposure.( that subtly raised eyebrow me thinks)
No problem, there is another method to detect unsatisfactories: Thumbnail View. Thumbnail in the approximate size of a postcard is good enough, it's a way to evaluate your piece as a whole like composition, flow and shading(value). If you are using Mozilla, hold 'Ctrl' while 'mouse scroll' down, it will quickly shrink the view. The first thing I see is the high contrast of the cheeks with to much distance of the shadows underneath the hair (on the left side of her face) That makes her left side of the cheeks feels unsymmetrical by illusion. The right cheek is round and the left is angular. (It was looking symmetrical in V1)
What does this means you need to clarify between the default shading and lights; both are almost similar in concept, but it's role in an art isn't. 'Default shading' means the value of things BEFORE direct light contact. Here your lightwork overwhelms your shading work and may have dilute the hard-worked shading details with too much lights in certain areas.
Crap, sorry about my keyboard warrior syndrome, I have rant lots again lol Btw, I think (yes another opinion) diagonal orientation of the view should look good in an action-y way, again she doesn't look comfortable is this neutral straight 0 degree frame angle..you can fill more of 'her' in the frame diagonally and without cropping much that nice GT-R R34...
The design is coming along and the anatomy feels right. I really like the concept and the color choices. The overall color scheme seems to fit together well. The overall piece looks way too airbrushed and is lacking fine details. I feel like the sword is a great start to what this piece could be. The sword isn't just shaded but the strokes make texture. If you could do this to the latex/leather suit I think the results would be jaw dropping. I also feel the lighting needs to be worked on a bit. The flood lights in the back would blow out the shadow. I suggest looking up texture pictures to help add more detail. If you do want to use texture brushes I would strongly suggest making a new layer.
well, the original image is 6500x6500 and it has a lot of detail, I went obsessive compulsive with the texturing but the resize looses a lot of detail :/ because you know... sadly art theft is a thing out there. maybe I should make it a little bigger, in fact... I just did! check it out!
Your work really improved since then, I just think you should work a little more on her hair, Its like, everything is realistic, but her face still looks like a doll, anyway I loe your work, sexy and realistic
well, that is intentional and no, it's not a cheap excuse it's actually intentional, I want to adopt a semi-realistic style, keeping it very true to the real world but with some little fantasy features, my inspiration folder is full of images from both real world (photography) and Asian videogames like Aion, Tera, Devil May Cry and Final Fantasy. specially because most of my artwork (so far) is for a single storyline, a book I'm currently procras...he-hem... writing
maybe when I smoce on to another project I'll try new styles